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[HF] Additional bonuses from equipment sharpening and bonuses from sharpened sets +6

An interesting mechanic for all over-enchant enthusiasts

In addition to the standard defense increase from risky enchanting starting at +4, you also receive an additional HP bonus. Moreover, if you are lucky enough to enchant the entire set, you will gain extra passive abilities.

General conditions

  • Armor bonuses apply from +4 and above (any piece).

  • Standard and rare armor grant the same bonus.

  • Sealed and unsealed armor grant the same bonus.

  • The HP bonus is fixed and does not depend on buffs or any other factors.

  • S80 armor is equivalent to S-grade armor.

  • Jewelry does not grant bonuses.

  • Bonuses are granted by enchanting shirts and belts.


HP bonus from armor enchanting

Grade / Armor type +4 +5 +6 +7 +8 +9 +10
D-Grade / Single 9 26 52 86 130 181 242
D-Grade / Fullbody 13 39 78 129 195 271 363
C-Grade / Single 12 36 71 118 178 249 332
C-Grade / Fullbody 18 54 106 177 267 373 498
B-Grade / Single 14 42 84 139 209 293 390
B-Grade / Fullbody 21 63 126 208 313 439 585
A-Grade / Single 16 47 94 157 235 329 439
A-Grade / Fullbody 24 70 141 235 352 493 658
S-Grade / Single 17 52 104 173 259 363 484
S-Grade / Fullbody 25 78 156 259 388 544 726

Set bonuses from +6 and above

Requirements:

  • All parts of the set must be enchanted to +6.

  • Example: if you enchant the Plated Leather Set, you only need to enchant chest, legs, and boots.

  • If the set includes a shield (for example, Brigandine Set), the shield does not need to be enchanted to receive the set bonus.

  • Bonus effects work only on unsealed sets.

  • Rare armor pieces cannot be used to unlock set bonuses.
    For example, a rare armor piece +6 will not unlock bonus effects when worn together with the remaining parts of the set.


Additional notes

  • MP recovery is shown per tick while standing still and not actively participating in combat.

  • Bonuses to physical and magical defense are static — they are directly added to your stats and are not affected by buffs, similar to the fixed HP bonus gained from over-enchanting.


Set bonuses by armor type

Heavy sets

Increase physical defense and grant passive MP regeneration

  • D-Grade: +25 P. Def., +1.5 MP

  • C-Grade: +38 P. Def., +2.0 MP

  • B-Grade: +44 P. Def., +2.25 MP

  • A-Grade: +50 P. Def., +2.40 MP

  • S / S80 / S84-Grade: +68 P. Def., +2.8 MP

Light sets

Increase evasion and magical defense

  • D-Grade: +14 M. Def., +2 Evasion

  • C-Grade: +20 M. Def., +2 Evasion

  • B-Grade: +24 M. Def., +3 Evasion

  • A-Grade: +27 M. Def., +3 Evasion

  • S / S80-Grade: +33 M. Def., +3 Evasion

Robe sets

Increase physical defense and grant a passive weight limit bonus

  • D-Grade: +16 P. Def., +30% Weight Gauge

  • C-Grade: +26 P. Def., +30% Weight Gauge

  • B-Grade: +28 P. Def., +30% Weight Gauge

  • A-Grade: +32 P. Def., +30% Weight Gauge

  • S / S80-Grade: +38 P. Def., +30% Weight Gauge


Practical example

Among accessible and interesting options, you can enchant D-grade shirts from the shop to gain additional HP, and also obtain a heavy Mithril D-grade set from the shop for a window bard. Even 1.5 MP regeneration per tick provides a solid boost: over 120 seconds, you gain around 180 extra MP from regen, which is quite significant over time.