An interesting mechanic for all over-enchant enthusiasts
In addition to the standard defense increase from risky enchanting starting at +4, you also receive an additional HP bonus. Moreover, if you are lucky enough to enchant the entire set, you will gain extra passive abilities.
General conditions
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Armor bonuses apply from +4 and above (any piece).
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Standard and rare armor grant the same bonus.
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Sealed and unsealed armor grant the same bonus.
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The HP bonus is fixed and does not depend on buffs or any other factors.
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S80 armor is equivalent to S-grade armor.
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Jewelry does not grant bonuses.
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Bonuses are granted by enchanting shirts and belts.
HP bonus from armor enchanting
| Grade / Armor type | +4 | +5 | +6 | +7 | +8 | +9 | +10 |
|---|---|---|---|---|---|---|---|
| D-Grade / Single | 9 | 26 | 52 | 86 | 130 | 181 | 242 |
| D-Grade / Fullbody | 13 | 39 | 78 | 129 | 195 | 271 | 363 |
| C-Grade / Single | 12 | 36 | 71 | 118 | 178 | 249 | 332 |
| C-Grade / Fullbody | 18 | 54 | 106 | 177 | 267 | 373 | 498 |
| B-Grade / Single | 14 | 42 | 84 | 139 | 209 | 293 | 390 |
| B-Grade / Fullbody | 21 | 63 | 126 | 208 | 313 | 439 | 585 |
| A-Grade / Single | 16 | 47 | 94 | 157 | 235 | 329 | 439 |
| A-Grade / Fullbody | 24 | 70 | 141 | 235 | 352 | 493 | 658 |
| S-Grade / Single | 17 | 52 | 104 | 173 | 259 | 363 | 484 |
| S-Grade / Fullbody | 25 | 78 | 156 | 259 | 388 | 544 | 726 |
Set bonuses from +6 and above
Requirements:
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All parts of the set must be enchanted to +6.
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Example: if you enchant the Plated Leather Set, you only need to enchant chest, legs, and boots.
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If the set includes a shield (for example, Brigandine Set), the shield does not need to be enchanted to receive the set bonus.
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Bonus effects work only on unsealed sets.
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Rare armor pieces cannot be used to unlock set bonuses.
For example, a rare armor piece +6 will not unlock bonus effects when worn together with the remaining parts of the set.
Additional notes
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MP recovery is shown per tick while standing still and not actively participating in combat.
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Bonuses to physical and magical defense are static — they are directly added to your stats and are not affected by buffs, similar to the fixed HP bonus gained from over-enchanting.
Set bonuses by armor type
Heavy sets
Increase physical defense and grant passive MP regeneration
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D-Grade: +25 P. Def., +1.5 MP
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C-Grade: +38 P. Def., +2.0 MP
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B-Grade: +44 P. Def., +2.25 MP
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A-Grade: +50 P. Def., +2.40 MP
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S / S80 / S84-Grade: +68 P. Def., +2.8 MP
Light sets
Increase evasion and magical defense
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D-Grade: +14 M. Def., +2 Evasion
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C-Grade: +20 M. Def., +2 Evasion
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B-Grade: +24 M. Def., +3 Evasion
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A-Grade: +27 M. Def., +3 Evasion
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S / S80-Grade: +33 M. Def., +3 Evasion
Robe sets
Increase physical defense and grant a passive weight limit bonus
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D-Grade: +16 P. Def., +30% Weight Gauge
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C-Grade: +26 P. Def., +30% Weight Gauge
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B-Grade: +28 P. Def., +30% Weight Gauge
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A-Grade: +32 P. Def., +30% Weight Gauge
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S / S80-Grade: +38 P. Def., +30% Weight Gauge
Practical example
Among accessible and interesting options, you can enchant D-grade shirts from the shop to gain additional HP, and also obtain a heavy Mithril D-grade set from the shop for a window bard. Even 1.5 MP regeneration per tick provides a solid boost: over 120 seconds, you gain around 180 extra MP from regen, which is quite significant over time.


